stellaris focused arc emitter. So four of them are about 32% more alpha damage than the FAE. stellaris focused arc emitter

 
 So four of them are about 32% more alpha damage than the FAEstellaris focused arc emitter Focused Arc Emitter only is already a viable Battleship design, and it basically is not penalized at all by your change from the sounds of things, as Focused Arc Emitters do not require coordination

I’ve attempted to use the Arc Emitter, Missile, PD, and hanger Battleships but have found them to be very disappointing. The more you use, the less you lose. It offers the best alpha strike) as many shields as you can fit one shield capacitor one reaction boosterYeah, for single player, focused arc emitter carrier battleships, with pd and missles, are a very good all rounder. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. AKA: 1x Focused Arc Emitter, 4x L Cloud Lightning. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Another factor is that pure arc emitter fleet deals damage from 150 range, directly to hull which is 2x smaller than shields. Also, since they all have a cool down of approximately 8 ticks, average. #6. Thread starter Jasons073; Start date May 27, 2022; Jump to latest Follow Reply. when in doubt: Cloud lightning, focused arc emitter and disruptors counter everything at close range. This in combination with devastator torpedo corvettes make a deadly late game fleet for any enemy, fallen, awaken, synthetic, or extra dimensional. I've mainly played Stellaris while using auto-best for my ships. Strike Craft are unnecessary if you are using. 01 vs 12. Giving up one strike craft for the arc emitter is easily worth it. 060 Jun 23, 2018; Add bookmark. 14 daysI always use the focused arc emitters. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one kinetic), in order to shoot down the corvettes and missiles. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). The giga has 50% armor pen, and an extra 33% shield damage. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. Go to Stellaris r/Stellaris. Cloud Lightning is underrated in 1. Crystal plating perhaps but everything else is irrelevant. Tho i have yet too see anything beat Arc Emitter spamm. After trying out the focused arc emitters i can say they are far better then giga cannons and with the extra range trait on a admiral at 250k they will wipe another fleet of equal size with next to no losses vs the giga cannon which will lose a min of 10 - 20% And thats just with range if you jump in on a fleet everything dies lol. I can't really put my finger on why. Destroyers: evasion with neutron launchers and point defense to go with the battleships. Arc emitters + Cloud Lighting battleship (if you're lucky to catch void cloud). Get rid of the Autocannons and Plasma, if a Juggernaut is ever getting close enough for these weapons to fire something has gone horribly wrong. Against fallen empires the established wisdom is teching into torpedo corvettes and arc emitters to bypass all their repeatable shield and armour tech. So four of them are about 32% more alpha damage than the FAE. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. Arc emitter is still your best weapon vs FEs, but I have to imagine that there's another design that has better performance against a wide variety of endgame threats. But Cloud Lightning is terrible for an endgame weapon. It's not the only option, as Tachyon Lance and Giga Cannon are also quite strong, but I do think it's the overall best of the spinal mount weapons. 40 corvettes in one fleet is plenty. However, I don't do this nearly as much since the Strike Craft buff. Battleships can carry up to 3 H slots (one in front, 2 in center, again in ship designer) but I find it best to run a X slot in front, Carrier Core in Center (2H), and L slot in rear. I’ve read around a lot that arc emitter is worse than running either X weapons, but the Fallen Empire targeted me and is bringing a 174k fleet to my 120k fleet. Numbers roughly add up. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way. Cloud Lightning is tenable in conjunction with Focused Arc Emitter, but it's not very good. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. 6 Focused Arc emitter still outperform other X-slot weapons even with hardening. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. HP: 12,456. Pd corvettes with disruptors and pd lasers, and afterburners. Against an enemy who fields both shields and armour though, as in the Contingency or an Awakened Empire, what you really wanna do is assembling a lot of battleships with Focused Arc Emitters. Jump to latest Follow Reply. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. Just spam arty CL and DD armed with missiles and whirlwind missiles in a roughly 2:3 or 4:3 ratio, with maybe a few focused arc emitter BBs with carrier modules Effectively, the idea is that your ships kinda kite the unbidden ships and bypass the shields89 votes, 87 comments. Reply. XL Focused Arc Emitter + 4 M Disruptors + H (t3 strike craft) + Cloud Lightning is a solid generalist which can handle end-game threats If you don't have XL weapons yet, then the generalist would be 2 L + H/4M + 1 more L -- not a bad mix, especially if you can do 3 Neutron Launcher (L) + 4 Null Void Beam (M) or something. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. dmg Tachyon. While the Tachyon Lance does have some nice damage multipliers against hull and armor, the FAE is very competitive for base damage which is why it can be so good. I do not have void cloud lightning due to another empire wiping out the void clouds first. Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields. Focused arc emitter battleships with carrier core and missiles, basically just entirely ignores shields and shreds FE fleets, I haven't found I need all too much else but putting a carrier combat computer titan or battleship in fleet helps and you will want corvettes for some screening against enemy alpha strikes, with missiles being so deadly. The alternative weapons are redundant and inferior in comparison as kinetic artillery and tachyon lances are both low in stats and bad against shields respectively. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. Embarrassingly, I'm still a hefty novice when it comes to ship design. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Hit multiple targets. The combination of range, ignoring stacked FE defenses, and reasonable accuracy, combined with bypassing point defense, makes it a trivial choice. Try for at least 2x their fleet power, more if you can afford it. Design C: Arc Emitters and Cloud Lightning. So four of them are about 32% more alpha damage than the FAE. The super meta battleship uses tach lances with kinetic artillery and plasma cannons, but I like to create a second design with focused arc emitters because of their 100% tracking. Arc Emmitters have two main targets they work good against: Corvette swarms and the Unbidden. Torpvettes carry a Stormfire Autocannon as the secondary weapon, though a Phased Disruptor also works (especially if you're up against an awakened fallen empire or a crisis). I personally go with neutron / gigacannon, but others use arc emitter / cloud lightning. 6. I'm a veteran of Stellaris, playing since super early days. You wanna destroy them before they can even close in. Stellaris > General Discussions > Topic Details. 这些升级后的发射器装备了更优秀的聚焦透镜,这使得它们可以发射出更加强大的能量。. I would say unless the enemy is using only shields or only armour then use nothing but phase disruptors and focused arc emitters. I feel that they are insignificant to the equation. It's not nearly as wasteful as it looks. Against the Unbidden, the Focused Arc Emitter is absolutely devastating. The absolutely strongest fleet is only BBs with Focused Arc Emitters + Cloud Lightnings. Stellaris UI Suggestion: Stellaris UI Improvement (Planet UI and Build Queues) EU4 Suggestion: Improving Development: Development: Dynamic and Mana-based. Fire rate augmenting titan. Jump to latest Follow Reply. And this is presuming no Crystal Hull, which would tilt things ludicrously in favor of Neutron Launchers. Let's just get this out front: that 150% damage buff and 20% range increase with tachyon lances/ arc emitters is just plain mean. 1x Focused Arc Emitter 4x Cloud Lightning 2x Auxiliary Fire Control Line Computer This design has won me a lot of hard fought battles against FE, AE, and crisis. Focused Arc Emitter and four T4+ L-slot penetrators take 31. Reply. DeanTheDull Necrophage • 2 yr. Default equip would be focused arc emitter + cloud lightning which is also great against Pretoryn scourge and Contingency. Weapons: teir 2 kinetic artillery x3. I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. The design gets even better if the crisis is the Scourge because their special fighter you can scavenge from debris does more damage and has 66% armor penetration (instead of just bonus armor damage) in addition to the normal 100% shield penetration. Nemesis Patch #2 Released! MrFreake_PDX. Sub-forums: Game specific Tech Support. The only reason I might consider using FAE in this circumstance is if the crisis is ongoing during a War in Heaven, in which case Focused Arc Emitter + 4 Neutron Launchers is a good compromise. | 105 Range | 14. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to 0 HP. My fleet of 800 BBs with 250% arc emitter damage and speed kills about 15 of those BBs in 2 weeks. Ship,Battleship Section,Spinal Mount Weapons,Focused Arc Emitter, Defenses,Neutronium Armor,Neutronium Armor,Neutronium Armor, Utilities,Tachyon. If you go cloud lightning or arc emitter your entire fleet has to be 100% disruptor. Stellaris. It is cheap, effective, and is good against literally everything until you. 64, or if we consider that they only need to damage the hull a weighted output of 451. Everything I have researched has said Tachyon Lance over Focused Arc Emitter for battleship design. In singleplayer you can just mass these, the AI will never counter them. However, the battleships were less expensive: corvettes were 209 alloy (-15% from techs), BS were 1364, which is less than 7 times as expensive but for 8x the command points. And then the rest never appear. I'd like some advice on a fleet build to counter the FE's. I think a similar logic should also apply in Stellaris, and the ship types seem to be almost aimed there, but it just does not. The workhorse Battleships I've gotten the best performance out of is Focused Arc Emitter + 2 Hangar + 2 PD + 2 Marauder + 2 Whirlwind. One thing I learned recently is that you only need 1 ship per fleet with. 例如:“异种保护区”(建筑)的特殊说明请在“建筑”页面下修改. I'd go with the spinal personally. go arc emitter + cloud lightning. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way. And for this purpose, Arc Emitters well and truly shine; due to the lopsided shield/hull balance of Unbidden, they have far better DPS than Giga Cannons, meaning massed. Go to Stellaris r/Stellaris. Against Unbidden swap for Gigacannon and Kinetic Artillery. Hello Stellaris: Console Edition Community! This afternoon we have released our second Nemesis update for Stellaris: Console Edition! This new version fixes several Community-reported bugs and integrates the Nakama multiplayer backend. 57 days; Focused Arc Emitter takes 28. 0 unless otherwise noted. Focused Arc Emitter, Tachyon Lance, and Giga Cannon are all amazing in the X slot, and Neutron Launchers and Kinetic Artillery are great in L-slots. i also have 20 crusiers in the same fleets 10 with disrupters+ plasma and 10 with normla alsers and gaus guns as gunships for smaller shipsEdit: btw having battleships with focused arc emitters and phase disruptors can also make fighting fallen empires REALLY ez. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. I always do penetrative weapons, focused arc emitter + cloud lightning battleships with repeatable research in energy weapons. Somewhat new to Stellaris, and all the guides on ships I can find are for 2. Adjust as needed; most common change is to chuck out the Titan if you fight a strong Crisis, or to go for Strike Craft when facing human opponents massing Torpedo Corvettes. 2 days faster than the Arc. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. That's putting them at a huge advantage. Aidante • 5 mo. As nonsensical as it would have seemed in 1. Focused Arc Emitters. It's not nearly as wasteful as it looks. Loadout is focused arc emitters + rest of the slots filled with whirlwind missiles + 1 hangar slot. Ideally you actually want armor and shield piercing weapons, because they have a very balanced amount of shields/armor. --------------. Arc Emitters: tech_arc_emitter_1. Even corvette swarms will faulter against them, as the battleships have such a range advantage that the arc emitters bring down such a large portion of the swarm. The downside is that all these weapons tend to be low damage or have really random damage (1 to 1700 for the Focused Arc Emitter, do the RNG gods like you today). This means that you get a lot of value by having a lot of very cheap Battleships that can bring lots of FAE's into play. 5K views 1 month ago Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I. Add on to that the fact that missiles are now really good, and strike craft and focused arc emitter continue to be good as ever, and you have a lategame meta full of bypass weapons. XL mounts in general are not as good as 2 kinetic artilleries, if simply. _ The A-242 Battleship uses a focused arc emitter, which effectively has random damage output, and therefore is best used in very large numbers, to equal out the randomness, smaller engagements run the risk of too many RNG bad rolls. just lost a battle that I honestly think I should have won enemy had 9 battleships, with focused arch emitter and 4 large plasma modules I had 150 corvettes with full disruptors, 2 shield modules and 1 armor module I lost, but not only did I lose I didnt manage to destroy a single battleship. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. First, range. But, I can’t use my focused arc emitters anymore; they were replaced with. Many people seem to think you. 84 Avg. Stellaris: Focused Arc Emitter - The Best XL Weapon? Tachyon Lance 3. Focused Arc Emitter + Cloud Lightning Battleship. Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I explore which XL is the most powerful in new 3. Arc emitters and cloud lightning. 2m damage per 4 days, so. 23 votes, 22 comments. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. Arc Emitters: 1-195 Base dmg | 6. Very little reason to use anything else once you have full tech access)Stellaris. Got them in 2240 ish. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. It can be the best companion weapon for a Focused Arc Emitter simply because any damage it does won't be wasted on shields and armor, but it's only about 8% of the alpha damage of the FAE. Go to Stellaris r/Stellaris. g. 相关页面: 舰船组件. The Arc Emitter has great synergy with Missiles and Strike Craft so you don't. From what I can tell they are both the same thing, having 100% armor and shield penetration. for the first time ever i will not get the next DLC day one but will wait and see if the fixes come in first. Cloud Lightning is underrated in 1. When fleets engage each other in Stellaris, ships don't just randomly pick targets to shoot - they fire. Its biggest advantage is the high tracking value of Cloud Lightning, which gives it a more favorable matchup against Corvettes. | 105 Range | 14. XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. Arc Emitter Large Laser V (x3) Large Disrupter III (x1) 2x +10% Hull in the extra slots. It shoots a 30° electric arc spreading through nearby walls and between enemies. @Holycannoli I find Focused Arc Emitters actually are the best X slot weapon, but the issue is that Phased Disruptors are mediocre and Cloud Lightning is bad. You can fight 150k vs 200k and lose maybe 30k with them; without, it's. Design B: Neutrons and Focused Arc Emitters. There is actually an easier way than that. Moderator. < I dunno. 85sec cooldown | 90% Acc. So even a complete newbie can beat the auto-designer just by using those OP weapons everywhere they can (which are: Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, Advanced Strike Craft, and Devastator Torpedoes. The ultimate solution to corvette-swarms are what I like to call my "Stormcaller" Battleships. Content is available under Attribution-ShareAlike 3. Use Carrier computer. Now well into the 2300's my battleship groups are at about 60k power each (and those are focused arc emitter / cloud lightning battleships, so they hit a lot harder than their ostensible power rating suggests and corvettes don't counter them very well) while the AI is still running around with 10k-30k fleet power so I win battles against them. 418K subscribers in the Stellaris community. Carrier BBs in the same role do sacrifice more, though, and Focused Arc Emitter is 9. Ignore all shields and armor That does sound appealing but after subtracting half base damage it generally isn't and against most opposition. These completely bypass both shield and armour making them great at fighting other ships. My final composition was, if possible, a focused arc emitter, one shield disrupter in an L slot, one Flak on some. Another thing to consider once you get to the artillery battleship stage of the game is that the Focused Arc Emitter is actually pretty good as an alpha strike weapon: it has the full 150 range and deals around 2/3 as much base damage as the other X weapons, but completely skipping shields and armor will get you a lot of outright kills on large. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. X slot should be Focused Arc Emitter since this ship would be ignoring shields as. The focused arc emitter does 11. And so far they dealt with corvette swarms of AI beautifully. Stellaris ship balance is notoriously lopsided at any given patch. Still - i checked wiki and even with 100% accuracy and tracking, it still has a damage range of 1-221 (Focused Arc) I won't post numbers cause wiki got it, tough it seems the stats still don't account for accuracy :. Carriers will usually run Focused Arc Emitter + Carrier core. Regenerative Hull isn't particularly good in my view. - Synthetic Evolution. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. Plus given XL weapons have incredible range and that shields are the first layer of defense, using Giga cannons means you can get their shields down quicker so that by the time you've got. Each of the next sections, except for the few last ones, are an overview. I just like the lightning. Just want to show OP an alternative choice. Focused Arc Emitters: tech_arc_emitter_2. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). 0 unless otherwise noted. The booklet. 解锁:在鼠标浮层中查看. Unfortunately, you picked the second worst AP in the game. 聚能电弧发射器 Focused Arc Emitter. Assuming a fleet cap of 200, I would build fleets of 20 battleships and 40 corvettes in each fleet. 2 or earlier, and it sounds like a lot has changed since then. The 25x contingency battleship has 220k hull, 770k ish armor and 550k ish shield. Report. Most people try out anti- hull weapons but are unimpressed because their kinetic/energy mixes have much higher dps and work against default empires whose points are mostly hull (look at star bases), the focused arc emitter is an X spinal mount weapon, only the Juggernaut has room for 2. If you need to fight a set of those, baseline you can have 100% Accuracy 25% Tracking on all of your weapons via the usual Sensors, Titan Aura, and Computer. Asking the Stellaris community a. This creates an interesting threat that is only really countered by the combination of heavy shielding along with crystal hulls. It seems that arc emitters are slightly better. Focused Arc Emitter Carrier Battleship is my go-to vs unbidden, backed up by swarms of torpedo corvettes. Your Carriers will be weaker and more vulnerable for the loss of Focused Arc Emitter and Point Defense, and you will be locked out of Artillery Battleships which could be a problem against the crisis, but there's enough here to work with. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. Using arc emitters and crystal platings, I'm able to build battleships for 400 or 450 alloys and costing much smaller upkeep, than it would be using pure kinetic weapons. The only defense that protects against Focused Arc Emitter, and the only defense with a favorable matchup against Devastator Torpedoes and Advanced Strike Craft. But this is close enough that you propably need a much longer test set to be sure. Spoiler: Minister-class Titan. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. So the battleships and cruisers try to maintain permanent 100 range while firing. Once their shields were down they just died. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. FE ships are really evasive, and your shops will have a greater-than-usual chance to miss. Tachyon Lance works best when mixed with Kinetic Artillery, which break through shields and open the door for the Tachyon Lance's unrivaled anti-armor and anti-hull damage output. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders. The tachyon has 90% armor pen, and -33% shield damage. Here are the main settings of the game : - Void-Dweller. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. 50% get to the shield. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. The two weapons are attacking different segments of their HP. Also see the issue of ship. Fighters + Missiles will overwhelm their point defense and also bypass shields. . Then just rebuild the armies. Just remember to only fight at max distance or. I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. Their damage is somewhat unreliable but since it ignores shields and armor entirely its worth the gamble. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. The best counter to enemy strikecraft is your own strikecraft, as well as PD, which your hangar slots will provide. Discover; Our brands; Browse; Play on Paradox technology; COMMUNITY. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. Example: I clear the Enigmatic Fortress chain and unlock the research. Note that since the other weapons have no firing arc, the best setup right now are whirlwind missles and strike craft. The question of "why have multiple ship sizes at. Yeah it almost seems like an ideal "generalist" combination for a battleship would be a focused arc emitter on a spinal mount, three neutron launchers on artillery core to get through armer and hull, and then put a null void beam on artillery stern to kill enemy shields. The lance does more raw damage but iirc the scourge have roughly equal hull and armor, meaning they basically take the same number of shots to kill any given scourge (lance does double damage but emitter ignores 50% hp). Destroyers gets a mix of Stormfire Autocannon and Laser, and of course PD if facing ennemy who uses missiles. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). . Defenses ended up not really mattering, but it's as many psionic shields as possible + 3x shield capacitator. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). Using crystal plating to improve hull points doesn’t work enough. So you've just wasted all that armor damage. The point though is that you go with the long-ranged weapons, with an admiral that has the range boost, with the artillery combat computer, and with the war doctrine that further boosts your range. Stellaris. 聚能电弧发射器 Focused Arc Emitter. Similarly, unless you're running only Focused Arc Emitter the Battleship. On a 5x crisis, Unbidden portal is guarded by a +1 million fleet, with initial few millions of fleet in stacks of 500 000. Use X - 4M 1 hangar - 2M battleship loadout with arc emitters and all medium disruptors. It's not the only option, as Tachyon Lance and Giga Cannon are also quite strong, but I do think it's the overall best of the spinal mount weapons. Cautious admirals with +range are good too, as getting the alpha strike in an engagement is important. Rare resource cost? neglible compared to everything else on a battleship. Plasma versus gamma lasers versus disruptors. As much as one of the devs was talking about changing weapon scaling so naked corvettes wouldn't be a thing, they failed, naked ships are still the way to go. Focused Arc Emitter is undoubtedly the strongest one: it has a decent DPD, Superior range compared to most other weapons in the game, and its attacks always. Arc Emitter/CL are always better since by the time you get these you should have completely eclipsed the regular AI empires. In admiral 10x, and running fleets of disrupter destroyers, torpedo/missile cruisers and a few arc emitter carrier battleships, I was able to defeat unbidden doomstacks almost triple my own. Those kinetics have anti-synergy with bypass weapons, and cloud lightning is still not a good weapon to use in the L slot, so you’re best off just not using L slots. Not enough power for 6 shields. 花费:2293. These are designs widely known in the Chinese Stellaris Community, and I feel like sharing them, so I post this. Irrigation Design Guide. Stellaris Real-time strategy Strategy video game Gaming comments. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. It's not optimal , but it also doesn't have any hard counters so I don't have to mess around with different ship designs or redesigning and refitting once. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. Members Online. That leaves you with lances or arc. There are other compositions, for instance Focused Arc Emitter + Cloud Lightning or full anti-hull with Tachyon + Neutron, but those are more specialized. Juggernaut with range module. one focused arc emitterI recommend running brawler torpedo cruisers (torpedos/disruptors or torpedos/autocannons) and a 50/50 mix of carrier battleships (Focused Arc Emitter, Marauder Missles, PD, Strikecraft and Whirlwind Missiles) and artillery battleships (Tachyon Lance, Kinetic Artillery). Crypto***Update: Aesthetic Cinematic Graphics Recolored projectiles and hit effects of Mass Driver, Coilgun, Railgun, Advanced Railgun, Gauss Cannon (no more subtle purple or pink vanilla colors in projectiles and more consistent explosions) ; Replaced Arc Emitter I & Arc Emitter II, Energy Lance, Tachyon Lance, Mega Cannon and Giga Cannon with. Was testing how strong naked battleships with FAEs were, my setup was literally just the Focused Arc Emitter in the X-slot, no other weapons, and then crystal plating for the hull. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. X slot should be Focused Arc Emitter since this ship would be ignoring shields as much as possible. Neutron Launcher: crazy-high damage output, very much a mini-Tachyon Lance. 能源消耗:-250. There's also Focused Arc Emitter + 4 Neutron Launcher which trades off the crazy killing power of the Tachyon Lance for the ability to bypass shields with the Focused Arc Emitter. Unfortunately battleships can't equip torpedoes or you'd be perfect. Per page: 15 30 50. One ship design and one ship design only? For the most reliable performance, there is only one choice: Focused Arc Emitter + Carrier Core Battleships. Or, if there's a convenient pulsar, go armor/plasma and bait them to fight on the pulsar. 50% pierce through the shield, but gets reduced by 50% of the ships armor. Get cloud lightning. Please note that I am rounding numbers, and ignoring carry over damage here. Arc Emitter/CL are always better since by the time you get these you should have completely eclipsed the regular AI empires. 聚能电弧发射器 (Focused Arc Emitters) 解锁:在鼠标浮层中查看. Arc Emitters are extremely strong and well under estimated, especially as the enemy gets T5 sheild and armour. Spam an ungodly number of clone armies and throw infinite waves of them at the enemy lines. This is the easiest way to use the guide in game, especially if you don't really plan ahead. The ultimate doom stack is when you stack dozens of 200k strength Battleship groups armed with Focused Arc Emitters and Cloud Lightning, Admirals with Cautious trait (+20%range), No Retreat War Doctrine (+33% fire rate), 10 laser attack speed repeatable (+50% fire rate), 10 laser damage repeatable (+50% laser. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). They only have a damage penalty of 1/3 compared to the other two, are 100% accurate, and bypass all defenses. )Vs Unbidden it's all Giga Cannon and Kinetic Artillery. against the prethoryn, I prefer using tachyon. Apr 27, 2012 610 564. And then the rest never appear. If you have the Enigmatic Decoder then use that (it's just a better Auxiliary Fire Control), and otherwise the only reason not to use Auxiliary Fire Control is if all your weapons are already at 100% accuracy, in which. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. Torpedoes are another important weapon; they are the best missile weapon (there is no reason to use any other missiles) and are the best weapon selection for Corvettes after the early-game. It takes 5k corvettes to match the dame of the arc emitter alone and I’d lose about 300 ships per day. When you make a Focused Arc Emitter/Cloud Lightning Battleship, somewhere between 70-90% of your DPS is going to be coming from just the Focused Arc Emitter. --------------. 1 Focused Arc Emitter;. Spinal Mount: Arc Emitter Carrier Core: Missile/Missile/PD/PD/H/H Artillery Stern: Kinetic Arty is still beating neutron cruisers, even a fleet of them worth 10k more than the BBs Edit: and these are the BB fleets I'm throwing together after taking your advice about the shield hardeners, the carriers still winning. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Arc Emitter + Strike Craft is surprisingly decent, by the way. ago. The weapons bugzap the swarms down to manageable levels, while the latent high durability of battleships offsets the high damage output of corvettes. Auto-best is not good, it frequently makes completely nonsensical design decisions. you can just steamroll through all of their fleets. Disruptors are good in two contexts: late-endgame when everyone is in the repeatable tech chain, or early/mid-game when you're trying to snipe Fallen Empire end-game techs. Starcomet. You should be able to defeat unbidden fleets with 2-3x your fleet power assuming dark matter shields. Both with majority Sage class Escorts. FAE stands for Focused Arc Emitter. Reply. The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. There are four tiers of consecration and the best tier (Holy World) is guaranteed for Gaia worlds otherwise you only have a 10% chance of getting that with any common habitable world (if you wanted a better result you would have to "reroll" the consecration). ago. 148 22. Copy Copy tech_arc_emitter_2. If you feel like going a bit further, then do the above, but for Cruisers, do only-middle-slot weapons with the Tracking computer (these will specifically shred everything below Battleships) and for Battleships, once you have serious tech, get an XLLLL setup (first deck an X slot, 2nd deck 3x L, 3rd 1x L), and fill them with Focused Arc Emitter. Join. So try to use focused arc emitters and cloud lightnings if you are going for a full penetration based ship design. Also because there is no hull repeatable so it has become an even bigger issue late game. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). 398K subscribers in the Stellaris community. Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. Stellaris.